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Increase Student Engagement and Student Learning by Using iPads in  TK - 2nd Grade Classrooms

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Free Apps to Download Prior to Seminar

Workshop Activities for Wednesday, April 2, 2014

 

Time

Grade

Location

Participants

Lesson

Apps

8:15-9:10

Kinder

Room 1

Kinder Team

Create an Animoto video on Plants

Animoto

SimpleMind+

i-nigma

9:15-10:00

1st Grade

Room 20

Maggie and Gabi

Writing

Sample Haiku Deck

Haiku Deck

SimpleMind+

i-nigma

10:15-11:00

1st Grade

Room 21

Nancy and Marliese

Writing

Haiku Deck

SimpleMind+

i-nigma

11:05-11:40

3rd Grade

Room 10

3rd Grade Team

 

 

11:40-12:20

 

Lunch

 

 

 

12:20-1:10

Kinder

Room 7

Vicky and TBA

Subtraction Word Problems

EduCreations

1:30-3:30

 

Room 7

Kinder and 1st Grade Teams

Training for Teachers with Dr. Christie

ScreenChomp

i-nigma

SimpleMind+

Animoto

 

 

edmodo

 

qrcode

 
 
Dr. Christie's Presentation
Apps Evaluation Guidelines
    • Dr. Alice Christie's 7C Rubric

      To what extent does an app allow students and teachers to:
      • Create (write, draw, make movies, make music, etc.);
      • Connect (reach out and connect with others locally or globally, F2F or virtually);
      • Communicate (talk with others, share ideas, publicize creations, etc.);
      • Collaborate (work, write, draw, brainstorm with others);
      • Contextualize (view from a more global context, relate one idea with another, relate one content area with another, see interrelationships);
      • Critique (think critically about issues or ideas; evaluate relevance, reliability, credibility, authority, or accuracy); and
      • Choose (topic, tool, process).

    C7