Free Apps to Download Prior to Seminar
Workshop Activities for Wednesday, April 2, 2014
Time |
Grade |
Location |
Participants |
Lesson |
Apps |
8:15-9:10 |
Kinder |
Room 1 |
Kinder Team |
Create an Animoto video on Plants |
Animoto
SimpleMind+
i-nigma |
9:15-10:00 |
1st Grade |
Room 20 |
Maggie and Gabi |
Writing
Sample Haiku Deck |
Haiku Deck
SimpleMind+
i-nigma |
10:15-11:00 |
1st Grade |
Room 21 |
Nancy and Marliese |
Writing |
Haiku Deck
SimpleMind+
i-nigma |
11:05-11:40 |
3rd Grade |
Room 10 |
3rd Grade Team |
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11:40-12:20 |
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Lunch |
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12:20-1:10 |
Kinder |
Room 7 |
Vicky and TBA |
Subtraction Word Problems |
EduCreations |
1:30-3:30 |
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Room 7 |
Kinder and 1st Grade Teams |
Training for Teachers with Dr. Christie |
ScreenChomp
i-nigma
SimpleMind+
Animoto |
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Dr. Christie's Presentation
- Large (77 MB)
- Smaller (25 MB)
- Apps Used in the Presentation
- Free Apps to Evaluate
- Videos in the Presentation
Apps Evaluation Guidelines
- Dr. Alice Christie's 7C Rubric
To what extent does an app allow students and teachers to:
- Create (write, draw, make movies, make music, etc.);
- Connect (reach out and connect with others locally or globally, F2F or virtually);
- Communicate (talk with others, share ideas, publicize creations, etc.);
- Collaborate (work, write, draw, brainstorm with others);
- Contextualize (view from a more global context, relate one idea with another, relate one content area with another, see interrelationships);
- Critique (think critically about issues or ideas; evaluate relevance, reliability, credibility, authority, or accuracy); and
- Choose (topic, tool, process).

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